The INI file for Enhanced Reanimation would normally be generated upon launching the game and then be dumped into the MO2 Overwrite. Since multiple mods work like this, it would create a mess of various different files that need to be manually moved into their appropriate mod folders. It’s faster to simply create the file by hand and in the right spot.
SKSE\Plugins\
. Right-click and select New > Text Document.[Settings]
;fast travel fix
Fast Travel = true
;reanimated necromancers can cast reanimate spells
Necromancer Cast = true
;reanimate decapitated enemies
Decapitated NPCs = true
[Riding]
;ride reanimated horses/mounts (not dragons)
Ride Horses = true
;patch all reanimate spells so mounts can be reanimated
Patch Horses = true
I am making an exception for this mod in that it is optional and you may skip it. As a European, I prefer having a 24h clock (AM/PM confusing me a great deal), but this will not be the case for everyone. If you prefer the default 12h clock, feel free to skip this mod or make your own choice in the FOMOD installer.
Same thing as with Enhanced Reanimation - we don’t want a dozen INI files in our Overwrite to sort into the correct mod folders. Additionally, there is a small tweak to make in the INI file for Essential Favorites: No Disarm was set to false as otherwise Disarm shouts used against the player would be pointless.
SKSE\Plugins\
. Right-click and select New > Text Document.[Settings]
;Prevents favorited items from being sold
No Bartering = true
;Prevents favorited weapons from being disarmed
No Disarm = false
;Prevents favorited ingredients from showing up in Alchemy menu
No Alchemy = true
;Prevents favorited items from showing up in Crafting menu
No Crafting = true
;Prevents favorited items from being disenchanted
No Disenchanting = true
;Prevents favorited items from being dropped
No Drop Item = false
;Prevents favorited items from being gifted
No Gifting = false