Your Modding Folder\Tools\SSEEdit.
Your Modding Folder\Tools\SSEEditand double-click SSEEdit.exe.
Every time a new plugin is loaded into SSEEdit, a refcache file will be generated for it so that the next time it won’t have to processed again: SSEEdit can simply read the cache file, significantly shortening the startup time. Whenever you update SSEEdit, the accumulated refache files will also be wiped (as they should be) and new ones will be generated and stored in the same directory when you next launch SSEEdit without you having to complete any additional steps.
In order to store the cached files with the program files themselves, we need to add an argument for it:
-C:"...\Your Modding Folder\Tools\SSEEdit\cache\"
-C:"F:\Modding\Skyrim SE Mods\Tools\SSEEdit\cache\"
Note that the trailing backslash at the end is required - the file path MUST end on
After editing a plugin in SSEEdit, a backup will automatically be created. With another argument, we can define the location to which these backups will be saved to so that they are out of our way.
-B:"...\Your Modding Folder\Tools\SSEEdit\backups\"
-B:"F:\Modding\Skyrim SE Mods\Tools\SSEEdit\backups\"
Again remember that the trailing backslash at the end is required - the file path MUST end on
Upon attempting to edit something for the first time each session, SSEEdit will display a warning with a 3 second delay before you can close it. However, while the tool has no “undo” button, that does not mean any edits are permanent: They are only applied to the plugin in question if you explicitly save them after closing the tool. For longer sessions, it is advisable to save the plugins you are working on periodically (but this is not something you will need to do during the setup of TPF).
There is a command that you can add in the arguments for SSEEdit in order to disable the warning window. It will speed up the process of making quick edits such as the removal of a few records or flagging a plugin as ESL. I highly recommend adding it in your MO2 instance after the two arguments for backups and cache:
Screenshot below shows some additional executables that you will not install until later on in the guide.
Your Modding Folder\Tools\SSEEditand double-click SSEEditQuickAutoClean.exe.
-DontCache -B:"...\Your Modding Folder\Tools\SSEEdit\backups\"
The -DontCache argument will prevent an obscure bug that destroys parts of Apocrypha during the cleaning of Dragonborn.esm.
Cathedral Assets Optimizer (CAO) by Gk1 is a unified asset processing tool that can be used to extract or create BSAs, optimize assets, compress or resize textures, and more.
Your Modding Folder\Tools\Cathedral Assets Optimizer.
You will be using CAO plenty of times during the installation of the guide, so I recommend adding it to your Windows Taskbar for quick access.
We are using an old version because there have been some issues with the newer ones.
Cathedral Assets Optimiser allows you to set up dedicated profiles. I created several profiles for different purposes to be used during the installation of the guide.
Your Modding Folder\Tools\Cathedral Assets Optimizer\profiles.
While the vast majority of SLE meshes can be fixed with Cathedral Assets Optimizer, there are some that will only work properly after running them through the original SSE NIF Optimizer.
NifSkope is a great tool that allows you to quickly edit meshes in various ways (although not create new ones).
\Your Modding Folder\Tools\NifSkope\.
In Mod Organizer 2, add NifSkope.exe as an executable like you did before with SSEEdit. No additional arguments are required.