In the city of Evermore, you were born into a noble family, carrying the weight of certain expectations. Being the third child, one of these expectations was to bring honor to your family by serving in a knightly order. Your education was a whirlwind of lessons, ranging from studying the history of Tamriel to learning archery, finances, swordsmanship, and even the magical arts.
But becoming a knight didn’t happen as you hoped. The years passed, and the orders overlooked you. They believed you needed to improve your skills before seeking membership again. To you, that meant finding a real battlefield to test yourself, rather than the staged skirmishes at the provincial borders.
Rumors of a growing civil war caught your attention. Skyrim seemed like a place where a suitable battlefield could be found. However, your parents wouldn’t approve of your journey, denying you the official passage befitting your status. Undeterred, you set off alone and crossed the border unlawfully.
Soon enough, you stumbled upon a battlefield, or rather, it found you. You unwittingly came across an Imperial ambush intended for the Stormcloaks. Fearing you might reveal their location, the Imperials overwhelmed and captured you, planning to deal with you after the rebels.
Bound and uncertain of your escape, you made a vow to yourself: never to be defeated again.
The Breton Warrior is a juggernaut. Clad in heavy armor with an extra layer of Alteration magic alongside the innate protection of a Breton, it’s nigh impossible to attain higher defenses. Once secured, you’re free to cut your enemies down one by one, or in groups with cleaving power attacks. When your targets are out of reach, take out your crossbow and pelt them with bolts until they’re no longer a threat.
Full perk information can be found on the Adamant description page.
Your belongings likely went up in flames with the rest of Helgen. You’ll need a new set of armor and some weapons before your next battle, not to mention some better moves lest you get captured again or worse.
Oakflesh provides a much-needed extra layer of protection.
Carry a crossbow for distant enemies.
The flat of your sword can serve as a shield for extra defense.
A knight needs to move naturally in heavy armor. Wear it as often as you can.
You’re far from your family’s quartermaster. Learn how to maintain your own gear.
You always thought a big sword sends a strong message.
You sought a battlefield and you found one. Civil war, bandits, and even dragons are threats around every corner of this place. Wander wherever the fight takes you and test your mettle. The Companions might be able to point you in the right direction if you’re looking for a challenge.
Your second skin now absorbs much of the impact, keeping you on your feet longer.
Make your bolts count if you’re forced to resort to them.
A nicely timed bash will leave your opponents dazed and open for punishment.
Your metal shell provides numerous advantages once you’re comfortable in it.
Try you hand at making your own armor. You might be able to mimic the smiths of Orsinium, even.
Your practiced sword arm will be able to cut down multiple foes at once.
No mere man or mer can stand up to you as you are. The knightly orders back home wouldn’t dare refuse you membership now but you’ve found a higher calling. There are monsters in the world that only someone of your fortitude can slay. Get to it.
Even if you don’t need the extra armor, continue to use Oakflesh for its other benefits.
You’re deadly enough with a crossbow even if it’s not your main weapon.
Bash your opponents back before sweeping them away with a wide cut.
Your armored shell is near impossible to penetrate, keeping you safe as you go on the offensive.
You’ve gotten good at this. Try utilizing parts from those monsters you’ve been slaying.
Sometimes you swing your greatsword so beautifully you’re the only one left to witness it.
Full standing stone information can be found on the Mundus description page.
Warborn: Your Health is increased by 50, and blocking and bashing are 25% more effective.
What’s there not to like? Your guardian stone gives you plenty of Health and makes two things you can do with your greatsword better.
Blood of the North: Your Health Regeneration is increased by 100%, and your Magic Resistance is increased by 25%.
Health Regeneration is your main source of healing, and the boost to Magic Resistance means you need one less source of it to reach the cap. With this, your racial bonuses, and Spell Shield, for instance, you’d be at 75% without needing enchanting.
Charioteer: You no longer spend Stamina when sprinting out of combat, and your Carry Weight is increased by 100.
If you feel secure in your defenses, the out of combat movement and Carry Weight increase can provide plenty of utility. A solid choice for the late game where you’ll likely be indestructible from other sources.
Full religion information can be found on the Pilgrim description page.
Though you did not make it into one of the templar knightly orders, you were raised to learn and worship the gods. This includes the Eight Divines such as Arkay and Stendarr that are widely worshiped in Breton culture, but also the elven gods of your ancestors such as Magnus.
Your Health is increased by 25.
A warrior lives on the edge between life and death and, as such, they are intimately familiar with Arkay and his teachings. If you honor him, he will grant you extra life so that you can serve up more death to your enemies. A fair trade.
You have 5% Spell Absorption.
Leaning into your elven heritage with Magnus makes you more in tune with sorcery, allowing you to absorb your enemies’ spells more frequently. As you’re likely to hit Armor Rating and Magic Resistance caps from other avenues, this bonus can be attractive in the late game.
Your Health Regeneration is increased by 25%.
Knowing when to swing and when to stow your blade is essential for a proper warrior and following Stendarr shows a dedication towards justice. In return, the Steadfast God will help you stay on your feet longer with Health Regeneration.
Full magic information can be found on the Mysticism description page.
Bretons start with spells from 3 schools of magic, but you’ll mostly use Oakflesh and Alteration for the entirety of your adventure. The others will help you get things rolling but in the long term you’ll want to save your Magicka for what makes you tankier.
Oakflesh (Novice+): Your Armor Rating is increased by 80 for 120 seconds.
The Armor Rating is always appreciated but as you get stronger you’re mainly interested in the Magic and stagger resistance perks will add to these spells.
[Element] Shell (Adept+): Your [Element] Resistance is increased by 50% for 120 seconds.
If you have an idea of what’s coming in your direction, use this to shore up your defenses and close the distance. The Master versions will bring your resistance to the cap on their own, freeing your enchantment slots.
Equilibrium (Adept+): Sacrifices Health to restore a moderate amount of Magicka and Stamina.
With your defenses, Health pool, and natural Health Regeneration, sometimes it will be prudent to drain your health in order to cast another spell or make more power attacks. Use your judgment, but you can take it.
Full dragon shout information can be found on the Stormcrown description page.
Cooldown: 180/240/300 seconds
The perfect defensive shout for a defensive warrior. Extra Armor Rating in its first two words and then a lovely amount of Magic Resistance with its final word. Add the meditation and it becomes completely free to use. The only downside is how hard it is to obtain.
Cooldown: 60/90/120 seconds
The warrior prefers to be in melee, leaving them especially annoyed by enemies who cast spells at a distance. Lightning Breath works to drain them of Magicka to use for that, especially so with the meditation.
Cooldown: 60/90/120 seconds
You’re already quite sturdy but robbing your opponents of their weapon damage makes you that much more durable. Consider this your bread and butter shout to use in boss rooms to make sure you aren’t overpowered.
Full enchanting information can be found on the Thaumaturgy description page.
The top recommendation loses oomph as you become tankier but it’s never a bad option. Damage Armor will improve your damage on every subsequent swing, and Absorb Stamina will let you dish out more power attacks while robbing them of being able to use their own.
Your crossbow is a lot more versatile. Many ranged foes will be spellcasters and a 25% chance at shutting them down is a die worth rolling. Alternatively you can go for the same armor malus as above. For fun, Chaos Damage is another die roll to spice things up.
Power attacks make up a large percentage of your swings, especially once you gain the Cleave perk. If you can’t get a hold of that, blocking more or dealing more ranged damage with your crossbow are solid options for this slot.
Your defenses from other sources are so good you don’t need to spend this slot on boosting them. Instead, grab more damage with power attacks or make your armor spells a little cheaper. If those aren’t available, boost your Stamina pool to try and eke out another power attack.
Fortify Two-handed is a no brainer. Raising Elemental Resistance is another option here but you can cover that with Alteration’s shell spells. So, instead of those enchantments, boost your Magicka and Regeneration, allowing you to invest more into Stamina.
The pickings are slim for the warrior here. Stamina and Regeneration allow you to power attack, block, and bash more, so those are the two next best options as you can never have enough. Carry Weight can help offset the tax of heavy armor, though that shouldn’t be an issue once you have Unstoppable.
The boost to ranged damage is occasionally useful but enough to warrant the top spot. Fortify Alteration Duration is a convenience choice as your Alteration spells last a good while already. The last option is mostly any remaining enchantment, though Block is a key skill of yours worth boosting.
A boost to your main damage source is always worth taking. Standing toe to toe with enemies is a great way of contracting diseases. If you don’t have resistance from another source, consider this enchantment or a lot of Potions of Cure Disease are in your future.
Full alchemy information can be found on the Apothecary description page.
Example: Dragon’s Tongue / Juvenile Mudcrab / Lavender
A large number of accessible ingredients can brew this potion but the Juvenile Mudcrab is the key ingredient holding all three effects. The Carry Weight boost isn’t all too useful mid-dungeon but think of it as icing on the cake.
Example: Bleeding Crown / Green Hairstreak Wing / Luna Moth Wing
This simple potion is easily crafted through a number of easy to find ingredients. Just remember that Fortify Block affects your bashing as well, which adds an extra damage boost when you have stamina for it.
Example: Blue Mountain Flower / Namiras Rot / Nordic Barnacle
A quicker form of healing might be appealing but your many sources of Health Regeneration are already your lifeblood. This gives you more of it, and more Health, for 5 whole minutes.