Whenever Skyrim SE receives another (Creation Club) update, the script extender and all SKSE plugins need to be updated as well. Updating even in an ongoing playthrough should be completely harmless. Here is how you can quickly update the game and SKSE for your setup.

  • First up, make sure the guide has been updated as well. You can check the currently supported version of Skyrim SE on this page here (step 2.5).
  • If you have not done so already, go into Steam > Downloads and download the Skyrim SE update.
  • Go to {Your Modding Folder}\Backups and create a new folder: Skyrim SE 1.5.xx.0.
  • Open your root folder, copy the updated SkyrimSE.exe and SkyrimSELauncher.exe, and paste them into your new folder.
    • This way you can easily roll back should you accidentally download a future update.

  • Back in your root folder, delete the following three files:
    • skse64_1_5_xx.dll
    • skse64_loader.exe
    • skse64_steam_loader.dll
  • Go to skse.silverlock.org, and download the latest version of SKSE64.
  • Open the archive, and extract the following three files into your root folder:
    • skse64_1_5_xx.dll
    • skse64_loader.exe
    • skse64_steam_loader.dll

  • Open Mod Organizer 2.
  • Right-click your SKSE – Data 2.0.x mod, and select Open in Explorer.
  • Delete the scripts folder inside.
  • Drag the scripts folder (located inside the Data folder) from the latest SKSE archive into the SKSE – Data 2.0.x folder.
  • Back in Mod Organizer 2, rename the “mod” with the new version number (eg SKSE – Data 2.0.16).

Both Skyrim SE and SKSE64 are now fully up-to-date, and you can begin updating all SKSE-dependent mods.


The following mods contain SKSE plugins and have to be updated when SKSE64 was updated. Always click Replace when updating mods!

List compiled by Raven.