STEP 8 - ESM CLEANING
With the release of xEdit 4.0, the process of cleaning your ESMs has been simplified quite a bit. Elminster – the original creator of xEdit who returned to release 4.0 – mentioned the new cleaning process in a post here which I used as source.
- Open Mod Organizer 2 and click this icon.
- Enter the following:
- Title: SSEEdit – Quick Cleaning
- Binary: point at SSEEditQuickAutoClean.exe
- Click Add, then close the window.
8.2 CLEANING PROCESS
We are now going to clean four of the five official ESMs, Bethesda’s master files:
8.2.1 Instructions – Update.esm
- Run SSEEdit – Quick Cleaning through MO2.
- The plugin selection window will come up next.
- Select only Update.esm and click OK.
Now the cleaning process will begin automatically and it will take a few minutes. Simply let it sit and do its thing until you see
Quick Clean mode finished in the log, then you can close xEdit.
8.2.2 Instructions – Remaining ESMs
Repeat this exact process for the other three ESM files. Double-click the SSEEdit shortcut, always select only one ESM at a time, wait until the log confirms
Quick Clean mode finished and close xEdit.
Do not attempt to process Skyrim.esm this way.
8.3 ADD THE CLEANED PLUGINS TO MO2
While the process of cleaning your master files is not particularly time-consuming once you’ve got the hang of it, we wouldn’t want to repeat it for no reason. Right now those cleaned ESMs are in our Data folder where they are going to be replaced with uncleaned ones everytime you verify the integrity of the game files through Steam or an update for SSE goes live. To prevent your cleaned ESMs from getting overwritten, we will simply install them through Mod Organizer 2.
- In MO2, create an empty mod (here).
- Name your empty mod Official Master Files – Cleaned and hit OK.
- Navigate to your Data folder and copy Update.esm, Dawnguard.esm, HearthFires.esm and Dragonborn.esm.
- Right-click Official Master Files – Cleaned in your mod order and select Open in explorer.
- Paste the four cleaned ESMs.
- In MO2, move your new ‘mod’ below the ESSENTIAL MODS separator (above SKSE – Data 2.x.x). The ESMs in your Data folder (displayed at the top) will be overwritten as you can tell from the silver lightning icons that now appear under Flags.