• Download the latest version of Mod Organizer 2 (Archive version).
  • Extract the archive to a new folder on the same hard drive as your Skyrim SE installation
    • Avoid your C:\Program Files x86 and C:\Program Files folders.
  • Run ModOrganizer.exe.
  • A window will come up – select Portable (picture).
    • This is very important and means all sub directories will be located inside the root folder which is required for some modding tools to work (and also for simplicity and convenience)
  • Next you will be asked which game you would like to mod. Normally, MO2 should automatically recognize your Skyrim Special Edition installation so select that in the list (picture).
    • If you never worked with MO2 before, it would now be a good idea to accept the tutorial prompt that should come up next. You will be guided through the basic features of MO2.
  • Confirm when asked to associate NXM links with MO2.


We can see that the five ESM files in the load order (right panel) are already in the correct order and sorted by priority – so far so good.

If you click on the executables drop-down list in the top right, you will see that both SkyrimSE.exe and SkyrimSELauncher.exe as well as the CreationKit.exe are already associated with Mod Organizer 2. That’s great! In order for MO2’s virtual data folder to work, you must launch all modding tools and the game itself through MO2 by selecting the application in the drop-down menu and hitting Run.

4.2.1 Instructions

  • Open the Settings by clicking the crossed-tools-icon in the top left icon bar (picture).
  • In the Nexus tab, you need to connect your Nexus account with Mod Organizer 2. Click Connect to Nexus.
  • This will open a Browser window where you will be asked to confirm. Click Authorise.
  • MO2 may ask you to restart. Click OK.


Most people are probably using the ‘With Mod Manager’ download option on the Nexus and then install the mod through the mod manager UI. That is the fastest and simplest way which is why we already set up MO2 for that.

Since we installed MO2 as a portable application, all our mod archives would normally be downloaded into a sub-directory of the (MO2) root folder – which in turn may (should) be located on your SSD or otherwise fastest hard drive. These archives are then extracted, meaning after their installation they only use up space.

However, keeping the archives as backups is a good idea since mods are regularly taken down from the Nexus, or a different / older version gets removed, or you might need to reinstall a mod.

This is why we created the ARCHIVE in our modding folder! Point the Downloads location now to your ARCHIVE folder which is already somewhere with lots of free space. The downloaded mod archives will be saved there from now on.

4.3.1 Instructions

  • Once again, go into the Settings and switch to the to the Paths tab.
  • Change the path for Downloads to {Your Modding Folder}\ARCHIVE.


For each module of The Phoenix Flavour we will create a seperate profile. This way you can easily go back to a working setup and copy it to base a new setup off of it.

4.4.1 Instructions

  • Create a new profile now by clicking the ID-card-icon in MO2’s top left icon bar (picture).
  • Hit Create and enter The Phoenix Flavour – Core as the profile’s new name (picture).
  • Make sure Default Game INI Settings is not ticked (prevents MO2 from importing your edited INIs).
  • Click OK.
  • Select your new profile in the list and check Use profile-specific Save Games.
  • The second option, Use profile-specific INI Files, should be ticked by default.
    • This is important because it sets your imported INIs to be profile-specific. Later on, you can use MO2’s INI editor to tweak your INIs for your Visuals profile without affecting the ‘clean’ Core INIs.
  • Finally close the Profiles window and select your new profile from the drop-down menu (picture).