SSEEDIT AND ESM CLEANING
To edit Skyrim SE's game files directly, we need a tool by the name of SSEEdit. It is also commonly referred to as 'xEdit' as it is available for all Elder Scrolls / Fallout games and pretty much on the same level as Mod Organizer 2 when it comes to usability, allowing you to quickly load up, view and edit up to 255 plugins at the same time. Entire mods can being created exclusively with xEdit. You can also use it to build your own conflict resolution patches - or clean Bethesda's official master files.
4.1 Installing SSEEdit
- Download the latest version of SSEEdit.
- Extract the downloaded archive to
Your Modding Folder\Tools\SSEEdit v4.x.x.
- Open Mod Organizer 2 and add SSEEdit (the normal exe - not the 64bit one) as an executable to the drop-down menu (just like you did with the SKSE64 Launcher).
- Download the latest version of Check for old form version. This is a neat little extra script that will come in handy later.
- Extract the downloaded archive (1 script) to
Your Modding Folder\Tools\SSEEdit v4.x.x\Edit Scripts.
All remaining steps are optional.
There is still a lot of debate on whether or not ESM cleaning is strictly necessary. I recommend doing it, but you can skip it.
4.2 Cleaning your master files (optional)
Back in the Classic Skyrim modding days, it was regarded as extremely important to clean the official ESM files with xEdit. With the Special Edition, it appears to be less critical but it's still good practice to follow the process once, not just to remove all those ITMs and dirty edits, but also to start learning xEdit.
- Open Mod Organizer 2 and select SSEEdit in the executable drop-down list. Hit Run.
YouTube video - cleaning your master files (0:00-5:10)
Please note that the video is slightly outdated. The cleaned ESMs no longer appear in the MO2 Overwrite folder and do not have to be moved.
4.3 Cleaning Dawnguard.esm manually (optional)
Following alt3rn1ty's manual cleaning guide we are going to remove some wild edits in Dawnguard.esm.
- You know the drill - load up only Dawnguard.esm in SSEEdit and select Apply Filter for Cleaning.
- Double-click Dawnguard.esm to open the plugin and navigate to
Cell\Block 5\Sub-Block 3\00016BCF RiftenRaggedFlagon. Scroll down to the red highlighted entry (under XEZN - Encounter Zone), right-click and select Remove. Click YES when the warning window appears.
- Next, navigate to
Cell\Block 2\Sub-Block 1\0001FA4C CWGuardTemplates, right-click the record and select Remove.
- And finally navigate to
Cell\Block 8\Sub-Block 1\0006C3B6 AAADeleteWhenDoneTestJeremy, right-click the record and select Remove.
And that's it! Close SSEEdit. Make sure Dawnguard.esm is checked and no other plugins appear in the list.
4.4 Adding the cleaned ESMs to MO2 (optional)
The process of cleaning your master files is not particularly time-consuming or complex but still something we don't want to repeat for no reason. Right now we have the cleaned ESMs in our Data folder where they would be replaced with uncleaned ones everytime you verify the integrity of the game files through Steam or an update for SSE goes live. To prevent your cleaned ESMs from getting overwritten, we will simply install them through Mod Organizer 2.
- Click the crossed-tools-icon to the right of the profile selection bar and select Create empty mod.
- Name your empty mod Official Master Files - Cleaned and hit OK.
- Navigate to your Data folder and copy Update.esm, Dawnguard.esm, HearthFires.esm and Dragonborn.esm.
- Right-click Official Master Files - Cleaned in your mod order and select Open in explorer.
- Paste the four cleaned ESMs.