STEP 14 - FIRST LAUNCH
14.1 FINAL STEPS
14.1.1 SSEEdit Cache
After loading up your plugins in xEdit to ESL-ify Fixes.esp in the last step, Mod Organizer 2 will notify you about “files in your Overwrite”. Basically what MO2’s Overwrite folder does is catch all files that would normally be stored in the Data folder and hold them until you either decide to move or delete them.
Right now, when you double-click the Overwrite at the bottom of your mod order, it should only contain a single folder: SSEEdit Cache. Since version 4.0 of SSEEdit, the programm generates refcache files after a plugin is loaded once which dramatically speeds up the time it needs to load the plugin the next time around. So we will definitely want to keep those files around.
You may also find zEdit Backups and / or SSEEdit Backups folders in your Overwrite after using either of those tools. Clear them out now and make sure that nothing except for the SSEEdit Cache folder is present in your Overwrite.
- Close the Overwrite window.
- Right-click the Overwrite and select Create Mod.
- You will be asked to name the new mod – simply enter SSEEdit Cache and press Enter.
- Activate the new “mod” and place it below the PATCHER OUTPUT separator.
Whenever you open xEdit with new plugins, more refcache files will be created. Simply drag and drop the new SSEEdit Cache folder into your SSEEdit Cache “mod” to add them and keep it activated to speed up xEdit loading times.
14.1.2 Start a test game
- Select SKSE from MO2’s executable drop-down menu and hit Run.
- Once in the main menu, bring up the console by pressing the key above TAB (^ or ~).
- Enter the following:
- A loading screen will follow after which you will find yourself transported to Riverwood with a test dovahkiin to run around with.
- Spend at least 10 minutes ingame before you exit again.
14.1.3 Overwrite Cleanup
Back in Mod Organizer 2, the warning about “files in your Overwrite” will have reappeared. When you now double-click your Overwrite, you will find a folder named SKSE inside. This folder contains another folder called Plugins and within that folder you can find Fuz Ro D’oh.ini, the freshly generated configuration for Fuz Ro D’oh.
- Close and re-open the Overwrite (you cannot move files after opening folders).
- Drag-and-drop the SKSE folder with all it contains into Fuz Ro D’oh where it is placed in your mod order.
- You will be asked to confirm merging the folders, click Yes.
14.2 WHAT NOW?
Congratulations, you are done with the Core module!
I hope you had a great time, found the instructions easy to follow and didn’t run into any issues. Your game is now optimized and set up for modding, you’ve learned some modding basics and how to use the tools at your disposal.
Now you have the chance to continue on your own and build your own mod list on top of the Core module. Don’t forget to create a new profile in MO2 if you do! Alternatively, you can continue with the second module of The Phoenix Flavour which is all about VISUALS.
Before you make your choice, I’d like to ask you to take a few minutes and fill out this brief Google Form with your opinions on the Core module. It would help me immensely in my quest to improve and expand the guide. You can also join us on Discord to leave feedback or chat with me and the team.