Release 2.6

Main Features

  • I went through myself and completely reinstalled the guide. This resulted in tons of little fixes, I updated quite a few FOMODs (and added instructions where they were missing) as well as some shuffling around of mods for a better and more intuitive mod order.
  • At the same time, I updated the guide for the latest release of Skyrim Special Edition (1.5.73) and SKSE64 (2.0.15).
  • Removed some mods that would be redundant later on. The guide remains modular but to get a full overhaul, you obviously do need all modules.
  • The Visuals module saw some changes for its structure. I moved all Retexture steps to one page and added Grass Overhaul back into the guide, resulting in a total of 13 steps.

Core Changelog

  • fixed links so that they are opened in a new tab (I’ll gradually update all links for this, it’s quite tedious)
  • added a new separator to group all mesh replacers including ENB Light mods together
  • Step 1.2: updated instructions and screenshot for Skyrim SE 1.5.73
  • Step 2.1: added instructions to replace CreationKit.exe with the one from the previous version
    • This ensures compatibility with the latest version of CK Fixes. These instructions will be removed once CK Fixes is updated.
  • Step 4.4: improved and updated the instructions
  • Step 5.1: added new MESHES separator
  • Step 10: linked to Mod Installation Tips article
  • Step 10: added notes to Performance Optimized Textures and Unofficial High Definition Audio Project to download files manually
    • MO2 sometimes messes up large mods and corrupts them, forcing you to re-download – better do it manually in the first place
  • Step 10: moved ENB Helper here (from Visuals, Step 4)
  • Step 10: temporarily removed NET Framework (hopefully it will be updated for SSE 1.5.73)
  • Step 10: updated Enhanced Textures Detail FOMOD instructions (Pages 2 + 3)
  • Step 10: improved potentially confusing Additional Instructions for Enhanced Textures Detail
  • Step 11: removed Follower Trap Safety (not needed with Nether’s Follower Framework)
  • Step 11: temporarily removed To Your Face from the guide (it hasn’t been updated for the latest version of SSE yet)
  • Step 11: temporarily removed Uninterrupted Invisibility from the guide (requires NET Framework which hasn’t been updated yet)
  • Step 11: temporarily removed Uninterrupted Ethereal Form from the guide (requires NET Framework which hasn’t been updated yet)
  • Step 11: removed SSE Character Specular Fix (pretty much everyone has an ENB installed anyway)
  • Step 12.3: updated Mod Order for the new MESHES separator
  • Step 12.4: added instructions to run the Check for old form version script

Visuals Changelog

  • Step 2: added Wonders of Weathers FOMOD instructions
  • Step 2: removed Moon Glow
    • While I’m a fan of the concept, it doesn’t work too well with certain ENBs.
  • Step 2: added SkyGazer Moons
  • Step 2: added Rudy SSE – Sun Glare and Sun Lens Flare Disabler
  • Step 3: went back to Smoking Torches and Candles (the main file for both modules)
  • Step 3: moved Smoking Torches and Candles below Skyrim Particle Patch instead of hiding files
  • Step 3: added instructions to ESL-ify STAC.esp
  • Step 3: moved Embers HD here (from Step 14, Retextures, Miscellaneous)
  • Step 3: slightly changed the Additional Instructions
  • Step 3: moved ENB Light below Skyrim Particle Patch instead of hiding files
  • Step 3: updated ENB Light FOMOD instructions (we are using the Full version now)
  • Step 3: added instructions to ESL-ify ENB Light.esp
  • Step 3: moved all Rudy HQ – More Lights for ENB mods here (from Step 14, Retextures: Miscellaneous)
  • Step 3: moved all Rudy HQ – More Lights for ENB mods below Skyrim Particle Patch instead of hiding files
  • Step 3: moved ENB Particle Lights – Dwemer Lanterns here (from Step 14, Retextures: Miscellaneous)
  • Step 4: removed warning about SSE Character Specular Fix (mod is no longer in the guide)
  • Step 4: moved ENB Helper to Core, Step 10
  • Step 5: figured out a clean way to put all Retextures sub categories on one page which brings down the amount of Steps in Visuals to 13 from 21
  • Step 5.1: added notes to NobleSkyrimMod and SMIM to download files manually
  • Step 5.1: added missing FOMOD instructions for Ruins Clutter Improved
  • Step 5.2: updated the Download Instructions for Astral Aspects
  • Step 5.3: fixed RUSTIC MONUMENTS AND TOMBSTONES FOMOD instructions
  • Step 5.4: added note to Underground that it might be best to download the main file manually
  • Step 5.6: added Medieval Silverworks
  • Step 5.6: removed instructions to download Silverware for RUSTIC SILVERWARE from Rudy HQ – Miscellaneous
    • RUSTIC SILVERWARE (which is included in RUSTIC CLUTTER COLLECTION) now gets overwritten by Medieval Silverworks
  • Step 5.7: removed Realistic HD Beverages
  • Step 5.7: added Medieval Spirits
  • Step 5.8: updated Practical Female Armor FOMOD Page 1 (didn’t include steel plate armor option)
  • Step 5.8: fixed Gemling Queen Jewelry FOMOD instructions (now using 1k ring textures instead of 2k)
  • Step 6: updated the WICO FOMOD instructions (Page 2 – using the Less Flush Face Textures option now)
  • Step 6: now using the recently released SSE version of Brows, we are also keeping and ESL-ifying the plugin now
  • Step 6: updated the Improved Eyes Skyrim FOMOD (now using the Full version with additional, new eye colours)
  • Step 6: changed Download Instructions for A Smile HD (now downloading the 512×512 version instead of 1k)
  • Step 6: updated instructions for Beards, added instructions to ESL-ify the plugin
  • Step 7: updated the Mod Order instructions for Rudy SSE – Tweaked Falling Needles and Leaves Effect for the new MESHES separator
  • Step 8: re-added the Grass Overhaul section
  • Step 8: updated Veydosebrom FOMOD instructions (page 2 + 3)
    • You are no longer encouraged to choose between the Vanilla and Spring editions, the Vanilla one is now standard. This is because the Spring edition also includes tree, landscape and LOD textures, going beyond the scope of the mod and conflicting with other mods.
  • Step 8: added missing instructions to re-save the Veydosebrom plugin
  • Step 9: added Additional Instructions to Majestic Mountains to hide its noise.dds to use the one from Skyrim High Definition LODs
  • Step 9: removed Additional Instructions from LHs DirtCliffs Remastered (they were already moved to Enhanced Textures Detail)
  • Step 9: removed Additional Instructions for Volcanic Tundra (the conflicting mesh is no longer included with the Particle Patch)
  • Step 9: removed Mod Order instructions from Immersive Dawnguard Dayspring Pass (no longer necessary)
  • Step 10: changed download instructions for Distinct Interiors, downloading the main file now
  • Step 10: removed Additional instructions for Distinct Interiors (no longer necessary with Distinct Interiors – Fixes)
  • Step 10: added Distinct Interiors – Fixes
    • Mnikjom was so kind to upload a version without changes to the Thieves Guild HQ for compatibility with Opulent Thieves Guild at my request.
  • Step 13: improved SSELODGen instructions
  • Step 13.3: updated EARLY LOADER order and replaced LATE LOADER order with MESHES order
  • Step 13.5: added instructions for the ENB Light zEdit Patcher
  • Step 13.6: merged SSELODGen and DynDOLOD instructions into one step

Gameplay Changelog

  • Step 2: changed download instructions for moreHUD – Inventory Edition (now using the Loose Files version)
  • Step 3: removed Additional Instructions for Nether’s Follower Framework (they refer to a mod that is no longer in the guide)
  • Step 6: (temporarily?) removed Whose Quest Is It Anyway which requires Scaleform Translation Plus Plus which in turn breaks moreHUD
  • Step 6: removed instructions to ESL-ify More Radiant Quests for the Companions (I already did that with the original ESPs)
  • Step 7: temporarily removed Armor Rating Redux (the author confirmed they will be updating it for 1.5.73 eventually)
  • Step 7: edited Download Instructions for Improved Traps (you can now download either main file)
  • Step 9: added instructions to download the MLU uncapper profile (until the guide gets a custom one)
  • Step 9: updated instructions for the latest version of Enchanting Adjustments
  • Step 10: improved instructions for CCOR – Fixed Scripts
  • Step 10: temporarily removed Crafting Skill Leveling Overhaul until NET Framework (on which the mod depends) is updated
  • Step 11: fixed Realistic Husky Sounds instructions (missing link)
  • Step 12: fixed XMPSE FOMOD Instructions (Page 7), removed Additional Instructions (no longer necessary)
  • Step 13: added warning to SkyTweak
  • Step 13: fixed Installation Instructions for Dragon Remains, removed Additional Instructions (no longer required)
  • Step 13: removed Additional Instructions for Simply Knock (no longer necessary)
  • Step 13: added Simply Knock SKSE64 DLL
  • Step 14: added ENB Light zEdit Patcher instructions

Resources Changelog

  • Mod Installation Tips: added this new page
  • SSELODGen: improved instructions and added screenshot to clarify which part you need to check in Lexy’s guide
  • Mod Order: re-added full mod order page for reference

Files Changelog

  • Universal Load Order TXT: updated to 1.3
  • Core – Separators: updated to 1.4
  • Visuals – Separators: updated to 1.3
  • Gameplay – Separators: updated to 1.2
  • Gameplay – Final Patch: updated to 2.3.1

Release 2.5

Main Features

  • The Gameplay module is back!
    • Better balancing – Advanced Adversary Encounters was replaced with High Level Enemies for better early- and late-game combat.
    • Swapped out several mods for better alternatives – such as Convenient Horses for Immersive Horses.
    • Now includes the fantastic Complete Crafting Overhaul Remade by kryptopyr!
    • With the inclusion of FNIS and XPMSE you can now easily add any animation mods you like.
  • Other improvements:
    • Fixed mod order, improved instructions and added another mod for a Green Aspen Trees setup.
    • Added some recently released mods to the Visuals module.
    • Removed the last remnants of my attempts to create little mod packs: the Fix Pack and my Tweaks collection.
    • Fixed tons of links, inconsistencies and oversights.

Core Changelog

  • some layout improvements, additional notes
  • Step 1.1: added link to instructions for second Steam library on one partition (thanks Auri!)
  • Step 6.1: edited instructions to download the correct version of SKSE for the guide’s currently supported version of Skyrim (1.5.62)
  • Step 8.3: removed instructions to manually clean Dawnguard.esm
  • Step 9.3: removed instructions to download NifScan for SSE Asset Optimizer (the latest version includes it)
  • Step 10: added instructions to hide Dirtcliffs folder from Enhanced Textures Detail (moved here from Visuals, Step 17)
  • Step 11: removed my fix pack and put up all the mods separately again to avoid some confusion
  • Step 11: removed Enchanting Bug Fix (formerly in the Fix Pack) which will now be installed in Gameplay, Step 10
  • Step 11: added Multiple Floors Sandboxing (formerly in the Fix Pack)
  • Step 11: added Move It Dammit (formerly in the Fix Pack)
  • Step 11: added No More Standing Too Close SSE (formerly in the Fix Pack)
  • Step 11: added No Animals Report Crimes (formerly in the Fix Pack)
  • Step 11: added Raven Rock – Fix Exit on Horseback (formerly in the Fix Pack)
  • Step 11: added No Spinning Death Animation (formerly in the Fix Pack)
  • Step 11: added Dawnguard Don’t Hunt Cured Vampires (formerly in the Fix Pack)
  • Step 11: added Don’t Talk With Your Mouth Full (formerly in the Fix Pack)
  • Step 11: added Charge Dialogue Fix (formerly in the Fix Pack)
  • Step 11: added Improved Disabled Race Scaling (formerly in the Fix Pack)
  • Step 11: added Roadside Thief Simple Armor (formerly in the Fix Pack)
  • Step 11: added Dawnguard Vampire Attacks Fix (formerly in the Fix Pack)
  • Step 11: added Random Encounter Tweaks (formerly in the Fix Pack)
  • Step 11: moved Mannequins Stay Put here (from Gameplay, Step 13, Miscellaneous)
  • Step 11: removed my Fix Merge BSA and put up all the mod separately
  • Step 11: added Wood Elf – Male Hair Fix (formerly in the Fix Merge BSA)
  • Step 11: added 3rd Person Dual Wield Animation Fix (formerly in the Fix Merge BSA)
  • Step 11: added Quiet Dog (formerly in the Fix Merge BSA)
  • Step 11: added Dragon Stalking Fix (formerly in the Fix Merge BSA)
  • Step 11: removed 1st Person Candlelight Fix (formerly in the Fix Merge BSA), it gets overwritten by ENB Light
  • Step 11: removed Bard Instrumentals Only – Sing Upon Request
  • Step 11: added Bard Instrumentals Mostly – Sing Rarely
  • Step 12.4: edited the instructions for the latest changes in Step 11

Visuals Changelog

  • fixed some instructions
  • Step 1.4: updated separator order, it was outdated
  • Step 7: added HQ Solitude
  • Step 7: added Real 3D Walls
  • Step 7: moved ElSopa – Realistic Dark Elf Urns to Step 8, Caves & Dungeons
  • Step 8: added Ancient Pottery
  • Step 13: moved Immersive Dragons to Gameplay, Step 12
  • Step 13: moved Heartland Horses to Gameplay, Step 12
  • Step 13: moved Savage Bears to Gameplay, Step 12
  • Step 13: moved Immersive Smilodons to Gameplay, Step 12
  • Step 13: moved Nightmare Chaurus to Gameplay, Step 12
  • Step 13: moved Supreme Chaurus Hunters to Gameplay, Step 12
  • Step 13: moved Supreme Vampire Lord to Gameplay, Step 12
  • Step 13: moved Grave Gargoyles to Gameplay, Step 12
  • Step 13: moved Heinous Ash Hoppers to Gameplay, Step 12
  • Step 13: moved Bristleback Boars to Gameplay, Step 12
  • Step 13: moved Riekling Reavers to Gameplay, Step 12
  • Step 13: moved Riekling Roughriders to Gameplay, Step 12
  • Step 13: moved Looming Lurkers to Gameplay, Step 12
  • Step 14: added Holy Wards
  • Step 14: added ENB Particle Lights – Dwemer Lanterns
  • Step 15: added missing FOMOD instructions for Improved Eyes Skyrim
  • Step 16: added note on green aspen trees to the EVT FOMOD instructions
  • Step 16: added Rudy SSE – Tweaked Falling Needles and Leaves Effect
  • Step 17: removed instructions to move Enhanced Landscapes to EARLY LOADER (so that it overwrites EVT in the mod order)
  • Step 17: removed instructions to move Landscape Fixes for Grass Mods to EARLY LOADER (mod order is irrelevant for this one anyway)
  • Step 17: added Rudy SSE – Falling Leaves – Green Texture
  • Step 17: Blended Road now comes before Majestic Mountains in mod and load order
  • Step 17: updated instructions for Majestic Mountains
  • Step 17: moved instructions to delete DirtCliffs folder from Enhanced Textures Detail to Core, Step 10
  • Step 19: removed HD Water by MystiriousDawn (for simplicity’s sake)
  • Step 20.2: removed -o argument from DynDOLOD’s executables

Gameplay Changelog

  • added instructions to ESL-ify some of the plugins
  • a few more mods had their (optional) flag removed
  • Step 2: added RaceMenu
  • Step 2: edited the customization instructions for SkyHUD
  • Step 3: separated world map changes from the User Interface section and moved them to their own Step
  • Step 3: moved Dawnguard Map Markers here (from Step 13, Miscellaneous)
  • Step 3: added Dynamic Map Snow
  • Step 4: added Immersive Horses
  • Step 4: added Andromeda – Standing Stones of Skyrim
  • Step 4: removed Convenient Horses
  • Step 4: removed Ars Metallica
  • Step 5: added instructions to hide conflicting facegen files from BUVARP
  • Step 5: Immersive Patrols is now optional
  • Step 5: added Immersive Patrols – Plugin Replacer
  • Step 5: added My Home Is Your Home 2Plus
  • Step 5: removed My Home Is Your Home
  • Step 6: removed my Timing Is Everything preset
  • Step 6: removed Timing Is Everything – Afflicted Fix (this is now included in the Final Patch)
  • Step 6: added Hide Those Futile Quests
  • Step 6: added Whose Quest Is It Anyway
  • Step 6: More Radiant Quests For The Companions is now its own mod and no longer available on the guide mod page
  • Step 7: removed Advanced Adversary Encounters
  • Step 7: removed Advanced Adversary Encounters – Optional Balancing Patch
  • Step 7: removed Advanced Adversary Encounters – Patch Pack
  • Step 7: added High Level Enemies
  • Step 7: removed instruction to rename Mortal Enemies plugin (the AAE patch that depends on different name is no longer in the guide)
  • Step 7: added instructions to change the plugin from Disabling Traps Is Dangerous from ESL to ESP-FE
  • Step 7: removed instructions to install Follower Trap Safety Patch for Improved Traps
  • Step 8: split off the creature-related mods from Step 7, Combat, to their own section
  • Step 9: removed The Phoenix Flavour – GAMEPLAY – Tweaks (and added the included mods separately)
  • Step 9: added Skyrim Alchemy Fixed
  • Step 9: added Enchanting Adjustments
  • Step 9: only one choice for encounter zones (Encounter Zones Redone)
  • Step 9: added Missing Encounter Zones Fixed
  • Step 9: removed Simple Magic Rebalance
  • Step 9: now using the SSE port of Trade & Barter
  • Step 9: Harvest Overhaul Redone is no longer optional
  • Step 9: added HOR Flora Respawn Fix Patch (this will be merged into one big HOR plugin)
  • Step 9: ChocolateNoodle’s Little Balancing Mods is no longer optional
  • Step 9: moved Crafting Skill Leveling Overhaul to Step 10, Crafting
  • Step 9: moved Smithing Perks Overhaul to Step 10, Crafting
  • Step 9: added Night Eye Overhaul – Plugin Replacer
  • Step 9: removed The Phoenix Flavour – GAMEPLAY – Night Eye Overhaul Replacer Plugin
  • Step 10: added Complete Crafting Overhaul Remade
  • Step 10: added CCOR – Script Fix
  • Step 10: added Complete Crafting Overhaul Remade – SSE Patch
  • Step 10: moved Smithing Perk Overhaul here (from Step 9, Balancing)
  • Step 10: moved Crafting Skill Leveling Overhaul here (from Step 9, Balancing)
  • Step 11: added Heart of the Beast – Werewolf Sound and Texture Overhaul
  • Step 11: added Lower Sounding Thieves Guild Door
  • Step 12: added this section, Skeleton & Animation
  • Step 12: added Fores New Idles in Skyrim
  • Step 12: added XP32 Maximum Skeleton Special Extended
  • Step 12: moved Immersive Dragons here (from Visuals, Step 13)
  • Step 12: moved Heartland Horses here (from Visuals, Step 13)
  • Step 12: moved Savage Bears here (from Visuals, Step 13)
  • Step 12: moved Immersive Smilodons here (from Visuals, Step 13)
  • Step 12: moved Nightmare Chaurus here (from Visuals, Step 13)
  • Step 12: moved Supreme Chaurus Hunters here (from Visuals, Step 13)
  • Step 12: moved Supreme Vampire Lord here (from Visuals, Step 13)
  • Step 12: changed instructions for Supreme Vampire Lord to download the XP32 main file
  • Step 12: moved Grave Gargoyles here (from Visuals, Step 13)
  • Step 12: moved Heinous Ash Hoppers here (from Visuals, Step 13)
  • Step 12: moved Bristleback Boars here (from Visuals, Step 13)
  • Step 12: moved Riekling Reavers here (from Visuals, Step 13)
  • Step 12: moved Riekling Roughriders here (from Visuals, Step 13)
  • Step 12: moved Looming Lurkers here (from Visuals, Step 13)
  • Step 13: added SkyTweak
  • Step 13: removed Simply Balanced
  • Step 13: removed Dynamic Equipment Manager (too buggy)
  • Step 13: removed Belt-Fastened Quivers (now included in XPMSSE)
  • Step 13: moved Dawnguard Map Markers to Step 3, World Map
  • Step 13: moved Mannequins Stay Put to Core, Step 11, Fixes
  • Step 14: now includes all steps required to finish up, including FNIS and the KYE zEdit patcher

Resources Changelog

  • SSE Asset Optimizer: updated instructions and screenshot for latest version
  • DynDOLOD: fixed output instructions

Website Changelog

  • re-implemented search function down by the footer (it’s somewhat rudimentary at the moment)
  • improved Getting Started page

Files Changelog

You can find detailed changelogs for the guide-specific files here.

  • Universal Load Order TXT: updated to 1.2
  • Core – Fix Pack: removed, mods are included separately now
  • Core – Fix Merge BSA: removed, mods are included separately now
  • Visuals – Final Patch: updated to 2.2.1
  • Gameplay – Separators: updated to 1.1
  • Gameplay – Tweaks Pack: removed, mods are included separately now
  • Gameplay – Final Patch: updated to 2.3

Release 2.4

Main Features

  • New website!
    • Now using the Jupiter X theme for better customisability.
    • Less bright color scheme.
    • Mega menu for the guide! Yes it’s quite simple right now, but I’ve wanted one for ages.
    • New host allowing me to create more subdomains.
    • Updates will now be more substantial since I can work on them over a longer time using a copy of the website on a subdomain.
  • Guide updates:
    • New, improved layout.
    • Integrated the recently released SSE Asset Optimizer for converting meshes and compressing textures.
    • Most of the instructions were changed in some way. Added many pictures as well.
    • New sidebar menu for each module to easily keep an track of your progress.
    • The process of sorting your mod and load order is now much simpler and faster.
    • Utilizing new separate Resources pages to improve the flow of the guide.
    • A multitude of mods were added and some removed.
    • The very first step when beginning to install the guide is now the Getting Started page.
    • I’m shifting focus to the aspects modularity and seamlessness. If you are looking for a guide with many options, I suggest Nordic Skyrim.

Core Changelog

  • There are now twelve (12) steps in total.
  • Step 2.3: added first launch instructions for the CK to cover extraction of scripts archive
  • Step 3.3: updated the instructions for BethINI 3.0
  • Step 3.3: added instructions to disable the Bethesda Modding Platform through new INI tweak
  • Step 3.7: removed the water opacity tweak, it will be added to Troubleshooting as a fix for when it’s needed
  • Step 5.2: added optional instructions to install my MO2 Custom Categories
  • Step 7.2: added instructions to install mator’s mteFunctions.pas
  • Step 7.3: added optional instructions to install the Ref Count script
  • Step 8: replaced the ESM Cleaning section with the new, simplified method for xEdit 4.0+ (thanks to DarkSkyViking)
  • Step 8: this step is no longer optional
  • Step 9: removed Merge Plugins Standalone (we are using zEdit’s merging functionality now)
  • Step 9: removed SSE NIF Optimizer (replaced with SSE Asset Optimizer)
  • Step 9: removed Windows Texture Viewer (replaced with the more reliable Honeyview)
  • Step 9: removed ENB Man (was moved to Visuals)
  • Step 9: removed LOOT (should not have been here to begin with)
  • Step 9: added Mod Organizer 2 Plugins
  • Step 9: added SSE Assets Optimizer (recently released tool, includes SSE NIF Optimizer)
  • Step 10: slightly changed the mod order
  • Step 10: added link to my own VSYNC settings with Inspector to Havok Fix customization
  • Step 10: updated the Enhanced Textures Detail FOMOD instructions (we’re using the full package now)
  • Step 10: added Wide MCM Menu for SkyUI
  • Step 10: removed Scaleform Translation Plus Plus (not a hard requirement for Quick Loot and breaks moreHUD)
  • Step 10: removed Lucidity Sound FX (inconsistent in terms of quality, will most replaced by Audio Overhaul Skyrim)
  • Step 10: removed SkyUI Away (too much of a niche mod)
  • Step 10: removed No More Creation Club News (no longer needed since BethINI 3.0+ includes an INI edit that does basically the same)
  • Step 11: added instructions to unpack the Modern Brawl Bug Fix archive and delete the BSA + ESP
  • Step 11: removed Water Seam Fix (doesn’t seem to help much and conflicts heavily with Landscape Fixes for Grass Mods)

Visuals Changelog

  • There are now twenty-one (21) steps in total.
  • Added instructions to ESL-ify many of the smaller plugins.
  • Cut down on the variety of options to streamline the guide further.
  • The checkpoints are missing right now. In order to push this update sooner, I put them on my list of things to add later.
  • Step 1: moved INI tweaks to Core (3.3) so that you only need to run and configure BethINI once
  • Step 1.4: added instructions to install custom separators
  • Step 2: nuked most options, choose between Obsidian and Aequinoctium weathers
  • Step 2: removed Natural and Atmospheric Tamriel
  • Step 2: removed Mythical Ages
  • Step 2: added Skyrim Textures Redone – Enhanced Night Sky
  • Step 2: added Night Skies – Stars and Galaxies
  • Step 3: no more options for lighting, ELFX is the standard now
  • Step 3: removed Relighting Skyrim
  • Step 3: removed Luminosity
  • Step 3: moved Smoking Torches here from Retextures (and removed the Candles module)
  • Step 3: added ENB Light
  • Step 4: removed instructions to change ENB hotkeys, this will be covered in Resources at some point
  • Step 4.2: added ENB Helper
  • Step 5: added High Poly Project
  • Step 5: added Revamped Assets Skyrim
  • Step 6: added MystiriousDawn’s HD Skyirm
  • Step 6: added HD Lava for Dawnguard
  • Step 6: added Real Snow HD (the main file)
  • Step 6: added Just Ice
  • Step 6: added High Poly Pebbles
  • Step 6: added Skyrim 3D Icefloes
  • Step 6: added Sea of Ghosts 3D Icefloes
  • Step 6: added Skyrim 3D High Hrothgar Steps
  • Step 6: removed Landscape Overhaul HD
  • Step 6: removed Better Pebbles
  • Step 7: added Windhelm Enhanced – HD 4k Metalwork
  • Step 7: added RUSTIC MONUMENTS AND TOMBSTONES
  • Step 7: added Pfuscher’s Manhole Texture
  • Step 7: added Chantry College of Winterhold
  • Step 7: added Sovngarde HD 2k
  • Step 7: added Skyrim 3D Signs
  • Step 7: added SkyFix – HD Blacksmith Signs
  • Step 7: added RUSTIC EAST EMPIRE COMPANY SIGNAGE
  • Step 7: added Training Dummies Retexture
  • Step 8: added Gecko’s Dwarven Ruins Textures
  • Step 8: removed CC’s HQ Caves
  • Step 8: removed CC’s HQ Mines Redone
  • Step 9: added Skyrim 3D Cooking
  • Step 9: added RUSTIC ENCHANTING AND ALCHEMY TABLE
  • Step 10: added Aetherial Crown by Saerileth – Plugin Replacer
  • Step 10: added MAPS
  • Step 10: added Business Ledger HD Retexture
  • Step 10: added BLOODSTONE CHALICE REBORN
  • Step 10: added JS Dragon Claws – Patches
  • Step 12: added Unique Uniques – Replacer Plugin
  • Step 12: added aMidianBorn Blade of Woe
  • Step 12: added Frankly HD Miraak
  • Step 12: added Masks of the Dovah Sonaak
  • Step 12: added CC’s HQ Guard Shields
  • Step 12: added Falmer Weapons for aMidianBorn Book of Silence
  • Step 12: added Remiros’ Ancient Falmer Armor HD
  • Step 12: added aMidianBorn Stormcloak Officer Armour
  • Step 12: added CL’s Lord Harkon’s Vampire Blade
  • Step 12: added Outlandish Chitin Armour
  • Step 12: added JS Barenziah
  • Step 12: removed 4k Dragon Priest Masks (replaced with Masks of the Dovah Sonaak)
  • Step 12: removed Ennead – Shields (replaced with CC’s HQ Shields)
  • Step 12: removed Aetherial Crown (included in Forgotten Retex Project)
  • Step 13: added Bellyache’s HD Dragon Replacer Pack
  • Step 13: added Supreme Alduin
  • Step 13: added Immersive Dragons
  • Step 13: added The Elder Scrolls V Rewritten – Arvak
  • Step 13: added Heartland Horses
  • Step 13: added Marvelous Mudcrabs
  • Step 13: added Savage Bears
  • Step 13: added Immersive Smilodons
  • Step 13: added Nightmare Chaurus
  • Step 13: added Supreme Chaurus Hunters
  • Step 13: added HD Horker
  • Step 13: added Supreme Vampire Lord
  • Step 13: added Grave Gargoyles
  • Step 13: added Unique Barbas
  • Step 13: added Heinous Ash Hoppers
  • Step 13: added Bristleback Boars
  • Step 13: added Riekling Reavers
  • Step 13: added Riekling Roughriders
  • Step 13: added Looming Lurkers
  • Step 13: removed Realistic Horse Breeds (will later on be included in Immersive Horses – GAMEPLAY module)
  • Step 14: changed instructions for Ultimate HD Fire Effects, using the Classic Skyrim version now
  • Step 14: added Voltage
  • Step 14: added Deadly Spell Impacts
  • Step 14: added Rudy HQ – More Lights for ENB – Soul Gems
  • Step 14: added Rudy HQ – More Lights for ENB – Deathbell and Nirnroot
  • Step 14: added Rudy HQ – More Lights for ENB – Chaurus Eggs and Sacs
  • Step 14: added Rudy HQ – More Lights for ENB – Moths
  • Step 14: added Rudy HQ – More Lights for ENB – Bthardamz
  • Step 14: added ElSopa HD – Remade Better Dustpiles
  • Step 14: removed Dust Effects by HHaley
  • Step 14: removed Fire and Flame Decals
  • Step 14: removed Ash Pile Retexture
  • Step 15: fixed WICO cleanup instructions (now using SSEEdit64.exe to prevent the script from running into an error)
  • Step 15: added Forgotten Argonian Roots – FOMOD
  • Step 15: added Argonian Improvements SSE – Horns
  • Step 16: nuked SFO, now Enhanced Vanilla Trees is standard
  • Step 16: switched to Bent Pines SSE version
  • Step 16: added Skyrim 3D Gildergreen
  • Step 17: moved grass overhaul here, Veydosebrom (Classic Skyrim version) is now standard
  • Step 18: combined Cities – Villages with Other Locations and Interiors since the latter category was so small
  • Step 18: added Timber
  • Step 18: Quaint Raven Rock is temporarily not optional
  • Step 18: removed Old Hroldan Inn (will return in an ‘expansion’ or ‘additional mods’ category)
  • Step 18: removed Whitewatch Tower Reborn (will return in an ‘expansion’ or ‘additional mods’ category)
  • Step 18: Opulent Thieves Guild is temporarily not optional
  • Step 19: once again, removed the choice and Realistic Water Two is now standard
  • Step 19: removed HD Water – The Cathedral Concept
  • Step 19: added Skyland Watercolor
  • Step 19: added HD Water Textures by MystiriousDawn
  • Step 19: added Smooth Water Texture
  • Step 20: we are now using both xLODGen (for terrain LOD) and DynDOLOD (for object and tree LOD)
  • Step 21: new Finalisation page and instructions

Files Changelog

You can find detailed changelogs for the guide-specific files here.

  • Creation Kit Custom INI: removed, we are now using a different one already uploaded on the Nexus
  • SKSE INI: removed, we are now using a different one already uploaded on the Nexus
  • Custom Categories for MO2: new
  • Core – Separators: updated to 1.3
  • Core – Fix Pack: updated to 1.2
  • Core – Final Patch: updated to 1.5
  • Visuals – Separators: updated to 1.2
  • Visuals – Final Patch: updated to 2.2
  • Visuals – Plugin Replacer Pack: removed, I have uploaded some of the replacers separately to the Nexus