Final Steps

Final Steps

Conflict Resolution

For this section, onflict resolution has been split into a bunch of tiny patches that you can mix-and-match according to your load order before merging them together to a single plugin.


  • Download the Visuals Patch Pack and select all options in the FOMOD that are relevant to you.
  • Place the mod and its plugins at the bottom of your mod order. Refer to this page for the load order.
  • Make sure everything is checked.
  • Follow the instructions below to merge all of your selected patches together, unless you only selected a single patch.
Correct load order before merging

  • CRPatch_Core.esp
  • TPF_(V)_Main Patch
  • TPF_(V)_RW2 Worldspace Overwrite Plugin <— don’t merge this plugin
  • TPF_(V)_RW2 Worldspace Overwrite Plugin – ELE Patch <— don’t merge this plugin

Merging instructions

  1. Launch Merge Plugins Standalone (which we installed during Step 5) through Mod Organizer 2.
  2. Select your Skyrim SE profile and hit OK.
  3. Check all five official ESMs in the Plugin Selection window and click OK.
  4. Wait for Merge Plugins Standalone to load up your plugins. Once it says ‘Background loader finished’ at the bottom, you may continue.
  5. Highlight all plugins you wish to merge. Right-click them and select ‘Errors > Check for errors’. No errors should be detected. Hit Close.
  6. Right-click your selected plugins again and select ‘Add to merge > <New Merge>’.
  7. Type in Conflict Resolution Patch [Visuals] under ‘Name’ and CRPatch_Visuals.esp under ‘Filename’. Then hit OK.
  8. Switch to the ‘Merges’ tab. Right-click your new merge and select ‘Build merge’.
  9. A new window will come up to process the merge. Once it’s completed, it will return the message ‘All done!’ and you can hit Close.
  10. Close Merge Plugins Standalone and return to Mod Organizer 2. Refresh (or re-start) MO2 and the new merge will appear at the bottom of your load order.
  11. Drag your new merge below the patch pack and activate it. Uncheck the patch pack in your mod order.
  12. In your load order (right pane), your CRPatch_Visuals.esp should be at the very bottom.

Your Master Patch

Because we now have a good amount of patch-plugins at the bottom of our load order, we are going to merge them all together in order to save plugin slots. The following plugins can be merged:

  • TCOY_BCS Patch.esp
  • GIST-RusticSoulGems-patch.esp
  • True Storms - Obsidian Weathers - Patch.esp
  • RS Children - CRF Patch.esp
  • EEO CRF patch.esp
  • RealisticWaterTwo+-+Verdant+Patch.esp
  • Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
  • Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp
  • Landscape Fixes For Grass mods - Alternate start Locations.esp
  • AHZBetterDGEntranceSE-ELFXPatch.esp
  • CRPatch_Core.esp
  • CRPatch_Visuals.esp
  • TPF_(V)_RW2 Worldspace Overwrite Plugin.esp
  • TPF_(V)_RW2 Worldspace Overwrite Plugin - ELE Patch.esp
Merging instructions

  1. Launch Merge Plugins Standalone (which we installed during Step 5) through Mod Organizer 2.
  2. Select your Skyrim SE profile and hit OK.
  3. Right-click > Uncheck all, then left-click > Check all to select all your plugins.
  4. Wait for Merge Plugins Standalone to load up your plugins. Once it says ‘Background loader finished’ at the bottom, you may continue.
  5. Check the Merging tab in the Options – with these settings (make sure Batch copy assets is enabled).
  6. Highlight all plugins you wish to merge. Right-click them and select ‘Errors > Check for errors’. No errors should be detected. Hit Close.
  7. Right-click your selected plugins again and select ‘Add to merge > <New Merge>’.
  8. Type in Master Patch [Merge] under ‘Name’ and Master Patch.esp under ‘Filename’. Then hit OK.
  9. Switch to the ‘Merges’ tab. Right-click your new merge and select ‘Build merge’.
  10. A new window will come up to process the merge. Once it’s completed, it will return the message ‘All done!’ and you can hit Close.
  11. Close Merge Plugins Standalone and return to Mod Organizer 2. Refresh (or re-start) MO2 and the new merge will appear at the bottom of your load order.
  12. Place your new merge at the very bottom of your mod order and activate it. Uncheck all mods in your mod order that you merged together.
  13. In your load order (right pane), drag your Master Patch.esp to the bottom as well and make sure the plugin is activated.

Distant Terrain

Generate custom LOD based on your personal mod list with either SSELODGen or DynDOLOD.

Instructions can be found here.

First Launch and Tests

As usual we launch SKSE64 through Mod Organizer 2, however...

I recommend starting up the Skyrim Performance Monitor tool first. Keep it on your second monitor or check it after you are done testing. It will display for example how much VRAM Skyrim SE is using. If you're close to your GPU's limits, you might have slowdowns and lower the resolution of some of your retextures.


This time around we obviously focus on the graphics. Open the console in the main menu and type:

coc riverwood

That creates a new character for you, the standard Dragonborn, standing at the entrance of Riverwood. You're free to do whatever, but I'd recommend spending at least half an hour in the game and travelling all around Tamriel to see what the different regions at different times of day look like. You will want to test the follow things:

  • performance, especially in:
    • Riverwood, looking at the village from the bridge
    • Whiterun, standing at the entrance / on top of the stairs leading to Dragonsreach
    • Falkreath, anywhere in the dense forest regions
    • Riften, around the city
  • visuals / mods:
    • Are you happy with the distant terrain? If you notice no difference to vanilla, you might have made a mistake when setting up xLODGen / DynDOLOD or forgotten to activate the Output in MO2.
    • Can you see any "purple textures"? Those are meshes pointing to a non-existent texture. Your mod order might be messed up.
    • How do you like the lighting? It is always worth it to go back and switch to a different weather overhaul + ENB / ReShade combo until you find the one you like best. Try different weathers, too!
    • ...

In general you should just run around, checking for bugs, and generally enjoy the spoils of your work - a pretty Skyrim.


Here is a bunch of console commands I always find helpful when testing ingame:

  • tmm1 - toggle all map markers (you can fast travel anywhere)
  • tgm - toggle god mode (you take no damage)
  • tcl - toggle collision (you can fly)
  • player.setav speedmult xxxx - a value of 200 doubles your speed, but you can set it even higher (set back to 100 for default running speed)

Congratulations, you are done!
You have completed the visual setup.