The Tweaks Merge
A number of mods have been grouped together under "Tweaks" and you probably already noticed they are all ESP-only mods. We will now merge them together into one handy Tweaks plugin.
Like before, conflict resolution has been split into a multitude of tiny patches that you can mix-and-match according to your load order before merging them together to a single plugin.
- Download the Gameplay Patch Pack and select all options in the FOMOD that are relevant to you.
- Place the mod and its plugins at the bottom of both mod and load order. Make sure everything is checked.
- Follow the instructions below to merge all of your selected patches together, unless you only selected a single patch.
Your Master Patch
Because we now have a good amount of patch-plugins at the bottom of our load order, we are going to merge them all together in order to save plugin slots. The following plugins can be merged:
As usual we launch SKSE64 through Mod Organizer 2.
A Matter of Time
You can activate my custom preset through the MCM ingame (Load User Settings). The default hotkey is V, you can change it anytime.
Spell Perk Restrictions
After starting a new playthrough, open the console and type in the following to remove the restriction on Novice spells (otherwise the first perk is required to cast Novice spells):
set ANDR_IgnoreNoviceSpells to 1
Congratulations, the Gameplay section is done!